I will be running a PBEM game using Two Hour Wargames Nuts! rules to resolve movement and combat.
However, all the game mechanics will be invisible to the players. All they will "see" and hear are what is available to their on-board counterparts. And there will be no "turns" per se. I will just contact players with updates and ask for their actions when something changes.
And the game will be run asynchronously rather than in turns (from the players' view).
When appropriate, I will poll a player and ask for his actions. He'll have 24 hours to respond or be assumed to continue with his previous intentions (with normal reactions to take cover and return fire, of course). When those actions would be observed by an opposing player, that player will be polled for his reaction, and so on.
The real interesting part of the game - apart from the limited viewpoint - will be the realistic communications. If you want to send part of your unit off somewhere, you'll lose control over them unless you stay in contact via hand signal, radio, or runner.
I'll keep the first game to one squad (plus maybe a support weapon) per player.
I'd also like players to have some input on what period the scenario will cover. I'd be willing to do anything in the first half of the 20th century, not just WWII. (I particularly like SCW and WWI Trench Raids.)
So if you are interested, reply here and give me some ideas for the period/forces you'd like to see.